WORK IN PROGRESS

Do not yet use for serious work. Some notation symbols may still change. Not all sounds are already available.

Drums + Percussion

This instrument class represents individual drums played with hands or sticks, as typically found in a drum ensemble, e.g. congas, atabaques, tambores del candombe, various types of African ngoma, plus small percussion like bells and shakers.

It is not meant for drum kits or multi-sound drums with advanced finger technique, like Tabla or frame drums. Furthermore, a transcription part can (currently) only refer to a single drum, so for one player playing multiple drums, separate parts must be used.

Concept and Limitations

The sonic possibilities of the drum go far beyond what any type of notation can capture. This drum notation is intended to cover the most common standard tones effectively and pragmatically, especially those typically played in quick succession.

Some guiding ideas were:

Sound nuances and special effects beyond the basics can be (often better) annotated using details and free-form rows in the transcriptions, rather than with even more symbols.

Caveats
When creating transcriptions, don't be tempted to make adjustments based on how the computer playback sounds. Stick to tones and velocities as you play them yourself. The same goes for learning, try to match what is written, not what you hear.

The capabilities of the playback engine only go so far. It is meant as an aid for learning and proof-listening, not to produce faithful reproductions. Furthermore, the sampled sounds may be altered or exchanged at any point.

Many essential aspects, such as groove, micro timing, and nuanced expression, are missing. Ideally, transcriptions should always be accompanied by audio recordings of a human player.

Notation basics

Example: Velocities and two-hand combinations

The part above has two rows for the right and left hand (R and L). The first six pulses are open tones o O O! in three velocities (soft, normal, accent), which are available for all sounds.

Next comes a slap flam, notated as simultaneous accented slaps of both hands S! S! – which strictly speaking is incorrect because the hands hit with a small delay. However, simultaneous identical strokes make little sense, so they are pragmatically used to denote flams.

Finally, there is a combination O pu where the right hand plays four open tones, and the other elbow pushes on the skin. pu is a modifier symbol, producing no sound on its own.

How and how hard the skin is pushed goes beyond the notation, so there is an annotation on the first modifier clarifying that it is done with the elbow pushing harder on each strokes. (One could even go further and e.g. describe a melodic contour using numbers in a free-form row which is ignored by the playback engine).

You can put any combination of sounds for the two hands in the same column, but only certain pairings are turned into combination tones. Otherwise the two sounds will just play simultaneously, regardless whether it is actually possible on the drum.

Stick tones and muffling
A dash (-) before the row caption indicates that the notes of the respective hand are played with a stick. In this example the right hand hold a stick while the left hand does not. Most stroke symbols are specific to either the hand or stick, some (like the O for open tones) can be used for both.
Example: A hand and stick pattern
A single dash - in a cell is a modifier, indicating that the palm or stick rests on the skin to muffle it.

In the above example, p in the left hand row indicates that the palm is placed on the skin, and - that it remains there during subsequent pulses. Both muffle the skin and change the sound of the right hand stick strokes. (t is a gentle tap with the fingertips.)

Notations

Currently there are three notations, that are essentially equivalent. They are called RL and LR only differ in the order of rows. RL has the right hand on top. In order to align a part with your hands, you would turn the table 90° clockwise and read it from top.

LR has the left hand on top, so you would turn it counterclockwise and read it from bottom to top, which some people may prefer. You can translate pieces between both.

Click on the tabs below for a description of each notation:

Single hand strokes
All regular strokes come in the three velocities soft (lower case letters), normal (capitals), accent (capitals with exclamation mark).
Basic strokes
RoOO!
LoOO!
Open Tone
RsSS!
LsSS!
(Closed) slap
RosOSOS!
LosOSOS!
Open slap
RbBB!
LbBB!
Bass sound in the center of the skin
Additional hand strokes
RpPP!
LpPP!
Palm/hand put on the skin to muffle it. p should be [near] silent, and is both a stroke type and a modifier.
RmMM!
LmMM!
Muffled tone, hand dampening skin after stroke
ReEE!
LeEE!
Open tone at the edge of the skin, producing more overtones
RsbSBSB!
LsbSBSB!
Slap bass
Finger strokes
RhHH!
LhHH!
Heel for floating hands
RtTT!
LtTT!
Tip / tap / toe / fingers for floating hands (t = ghost note)
RioIOIO!
LioIOIO!
Open Tone with index finger (should be a thin high pitched tone)
RisISIS!
LisISIS!
Index finger slap
Special effects
RfFF!
LfFF!
Fist hitting the center of the skin
RkKK!
LkKK!
Knocking with the knuckles
RnNN!
LnNN!
Hitting the skin with the finger nails
RgGG!
LgGG!
Glissando: Open tone + finger slide to keep the skin vibrating
RwWW!
LwWW!
Wipe on the skin (w finger, W palm, W! nails)
Stick strokes
Row captions of stick strokes end with a dash.
-RoOO!
-LoOO!
Open tone with stick
-ReEE!
-LeEE!
Open tone with stick near the edge of the skin, producing more overtones
-RmMM!
-LmMM!
Muffled tone, stick remains on skin
-RrsRSRS!
-LrsRSRS!
Rim shot
-RrRR!
-LrRR!
Rim stroke with the stick
-RsSS!
-LsSS!
Shell stroke with the stick
Multiple stick strokes
Because the playback engine currently uses static samples, multiple strokes will not adjust to the tempo. This may sound confusing if the tempo is fast or slow.
-Ro2O2O2!
-Lo2O2O2!
Open tone double stick stroke; "drag" (within one pulse)
-Ro3O3O3!
-Lo3O3O3!
Open tone triple stick stroke (within one pulse)
-RzZZ!
-LzZZ!
Buzz stroke (indefinite number of stick rebounds)
-RzmZMZM!
-LzmZMZM!
Short pressed buzz stroke pushed to muffle the skin
Modifiers
Modifiers do not produce a sound on their own. They modify the sound of various symbols the respective other hand, indicated by "". Modifiers have the same effect whether you put them in a hand or stick row.
-Rp
Rp
Lp
-Lp
Palm/hand put on the skin to muffle it. p should be [near] silent, and is both a stroke type and a modifier.
-R-
R-
L-
-L-
Palm or stick silently put on skin, or resting there after previous stroke to muffle it.
Equivalent with 'p' when played with the hand, except that consecutive dashed indicate
that the hand or stick just keeps resting, rather than being struck multiple times.
-Rpu
Rpu
Lpu
-Lpu
Push skin with elbow, heel or stick for pitch bend
-Rov
Rov
Lov
-Lov
Finger or stick resting on the center of the skin to produce a harmonic tone
-Rfa
Rfa
Lfa
-Lfa
Forearm muffling the skin
Combination strokes
The playback engine only treats combinations of the same velocity as combination strokes, e.g. o o and O O, but not o O.
Two hand combinations
RoOO!
LoOO!
Open tone flam
RsSS!
LsSS!
(Closed) slap flam
RosOSOS!
LosOSOS!
Open slap flam
RbBB!
LoOO!
 
RoOO!
LbBB!
Bass + open: Two sounds after another, shorter than flam
RbBB!
LmMM!
 
RmMM!
LbBB!
Bass + muffled: Two sounds after another, shorter than flam
 
RsSS!
Lppp
 
Rppp
LsSS!
 
RsSS!
-Lppp
 
-Rppp
LsSS!
 
Muffled slap with other palm muffling the skin
The p modifier can be placed either in a hand or a stick row.
 
RsSS!
L---
 
R---
LsSS!
 
RsSS!
-L---
 
-R---
LsSS!
 
Muffled slap with other palm muffling the skin (same as s and p)
The - modifier can be placed either in a hand or a stick row.
Special effect hand combinations
 
RsSS!
Lfafafa
 
Rfafafa
LsSS!
 
RsSS!
-Lfafafa
 
-Rfafafa
LsSS!
 
Muffled slap with other forearm muffling the skin
The fa modifier can be placed either in a hand or a stick row.
 
RoOO!
Lpupupu
 
Rpupupu
LoOO!
 
RoOO!
-Lpupupu
 
-Rpupupu
LoOO!
 
Open tone with other heel or elbow pushing the skin for pitch bend
The pu modifier can be placed either in a hand or a stick row.
 
RoOO!
Lovovov
 
Rovovov
LoOO!
 
RoOO!
-Lovovov
 
-Rovovov
LoOO!
 
Open tone with other finger in the center of the skin to produce harmonic tone
The ov modifier can be placed either in a hand or a stick row.
 
RosOSOS!
Lovovov
 
Rovovov
LosOSOS!
 
RosOSOS!
-Lovovov
 
-Rovovov
LosOSOS!
 
Open slap with other finger in the center of the skin to produce harmonic tone
The ov modifier can be placed either in a hand or a stick row.
Stick combinations
-RoOO!
LoOO!
 
RoOO!
-LoOO!
Hand + stick open flam
 
-RoOO!
Lppp
 
Rppp
-LoOO!
 
-RoOO!
-Lppp
 
-Rppp
-LoOO!
 
Open stick tone with other palm muffling the skin
The p modifier can be placed either in a hand or a stick row.
 
-RoOO!
L---
 
R---
-LoOO!
 
-RoOO!
-L---
 
-R---
-LoOO!
 
Open stick tone with other stick muffling the skin (same as -o and p)
The - modifier can be placed either in a hand or a stick row.
 
-RrsRSRS!
L---
 
R---
-LrsRSRS!
 
-RrsRSRS!
-L---
 
-R---
-LrsRSRS!
 
Rim shot with other stick muffling the skin
The - modifier can be placed either in a hand or a stick row.
-RoOO!
-LoOO!
Stick open flam

RL (internal) is not meant to be used directly. It is the equivalent to RL, except that two-hand combinations are replaced by single symbols (which is required by the playback engine).

R--E-E!-M-M!-O-O!-O!.--O!.-O!-O!.O!-O!.p-O.--O.-O-O.O-O.p-O2-O2!-O3-O3!-R-R!-RS-RS!-RS!.--RS.--S-S!-Z-Z!-ZM-ZM!-e-m-o-o.--o.-o-o.o-o.p-o2-o3-r-rs-rs.--s-z-zmBB!EE!FF!GG!HH!IOIO!ISIS!KK!MM!NN!OO!O!.-O!O!.O!O!.ovO!.puO.-OO.OO.ovO.puOSOS!OS!.OS!OS!.ovOS.OSOS.ovPP!SS!S!.-S!.S!S!.faS!.pS.-S.SS.faS.pSBSB!TT!WW!beffaghioiskmnoo.-oo.oo.ovo.puosos.osos.ovovppuss.-s.fas.ps.ssbtw
L--E-E!-M-M!-O-O!-O!.--O!.-O!-O!.O!-O!.p-O.--O.-O-O.O-O.p-O2-O2!-O3-O3!-R-R!-RS-RS!-RS!.--RS.--S-S!-Z-Z!-ZM-ZM!-e-m-o-o.--o.-o-o.o-o.p-o2-o3-r-rs-rs.--s-z-zmBB!EE!FF!GG!HH!IOIO!ISIS!KK!MM!NN!OO!O!.-O!O!.O!O!.ovO!.puO.-OO.OO.ovO.puOSOS!OS!.OS!OS!.ovOS.OSOS.ovPP!SS!S!.-S!.S!S!.faS!.pS.-S.SS.faS.pSBSB!TT!WW!beffaghioiskmnoo.-oo.oo.ovo.puosos.osos.ovovppuss.-s.fas.ps.ssbtw